FREE FEE CALCULATOR FOR HAWAI'I TEAMS · built by Oceania Media Group / AIGA 8 — dollar figures below are estimates from publicly stated fees; edit the goal to your real number
Oceania Media Group · AIGA 8
PivtPay · keep ~97–100%
Fall booster season · July 2026
Your team raised the money. How much did you actually keep?
Back-to-school fall-sports fundraising is launching now, and Hawai'i teams are signing platforms this month. The big ones take a cut off the top — a platform like Snap! Raise keeps ~20% when you hit your participation goal, and less if you don't. Put in your goal below and see the difference between the skim and keeping it with PivtPay.
The problem we keep hearing
Coaches and boosters keep saying the same thing on G2 and Trustpilot: the biggest gripe is that a big chunk of what you raise goes to the platform instead of your cause. Student op-eds are asking it out loud too — "Online Fundraisers: Revolutionary or Ripoff?" (wchsinsight.org). The enemy isn't fundraising. The enemy is the 20%.
How much did your fundraiser really keep?
$
$2k$20k$150k
The skim
A platform like Snap! Raise — ~20% platform cut (its own stated rate when you hit your participation goal) + ~3.5% card processing
–$0
Team nets $0
Platform cut (~20%)$0
Card processing (~3.5%, est.)$0
Keep it
PivtPay — built for clubs & teams. Card processing only (~3%); no platform skim.
$0
Team keeps ~97% of the goal
Card processing only (~3%)$0
Platform skim$0
+$0
extra dollars that stay with your team — about 0 more athletes' season fees covered (assuming ~$150 per athlete)
Estimate only, not a quote. The skim side is based on Snap! Raise's publicly stated ~20% platform fee (kept when you meet your participation goal; the fee can go higher if you miss it) plus an estimated ~3.5% card processing. PivtPay still incurs standard card processing (~3%) on any card payment — the difference PivtPay removes is the platform skim, not processing. Edit the goal above to your team's real number.
The Hawai'i number nobody puts on the flyer
From Snap! Raise's own Hawaii Impact Report (2019)
≈ $400,000 that stayed with the platform instead of Hawai'i keiki's programs.
Snap! Raise's own "Hawaii Impact Report 2019" states, verbatim: "Since 2014, 414 programs totaling 12,362 kids in Hawaii have fundraised with Snap! Raise ... generating $2,000,729." That $2,000,729 is a cumulative total since 2014 as published in that 2019 report — not a 2026 figure.
414
HI programs (since 2014)
12,362
HI kids (since 2014)
$2,000,729
raised, cumulative (2019 report)
20% × $2,000,729 ≈ $400,146
Our estimate: Snap!'s own stated ~20% platform cut applied to their published Hawai'i total. Roughly $400k that could have stayed with local teams.
How PivtPay keeps it with your club
1
One link, every season
A reusable team page for the fall fundraiser, dues, travel and gear — not a new campaign you re-build (and re-pay a cut on) each season.
2
Money lands with the club
Funds route to your org with a clean record for the treasurer — no 20% skim and no default donor-tip eating the total.
3
Built in Hawai'i, for Hawai'i teams
OMG / AIGA 8 set it up and run point from here. The enemy is the cut other platforms take from local 'ohana.
Get your free fundraiser fee-audit
Tell us your program and we'll reply with a fee-audit for your real fundraiser — what your current (or chosen) platform would keep, and what you'd keep with PivtPay. Plus this calculator to keep.
Independent estimate prepared by Oceania Media Group (OMG / AIGA 8). Not affiliated with or endorsed by Snap! Raise, Vertical Raise, or any school. Dollar figures are illustrative estimates based on publicly stated fees — Snap! Raise's own ~20% platform cut (kept when a program meets its participation goal) and typical card-processing rates — and are not a quote or actual figures from any campaign. The Hawai'i totals (414 programs / 12,362 kids / $2,000,729) are quoted from Snap! Raise's own 2019 Hawaii Impact Report and are cumulative since 2014; the ≈$400,000 figure is our own estimate (20% of that published total). No minor's name or likeness is used anywhere on this page.